Using verbal spontaneous practice to help with long-term solution ideas, for P2: * A fisherman wants to catch something he can eat, but not something that can eat him. Name a fisher character and something desirable or undesirable to catch. Younger teams may have initial difficulty moving away from concrete concepts, so try again later with a change: * The fisher character cannot be a person. * The fisher character is not on a body of water, but floating on a cloud (or someplace else).Fishy